![]() ![]() You can crouch jump, which causes your camera to jerk upwards in a strange way, but this is apparently intentional as it is the only way to reach a few secret items without mantling. The remake's movement is mundane, featuring near instant acceleration/deceleration on the ground, a paltry jump, no ability to mantle onto ledges, and locking you into a paired animation whenever you touch a ladder. The original game was a playground for 3D movement, allowing the player character to jump, climb, lean, crouch, go prone, and of course speed through Citadel Station on rocket skates as governed by an original physics system. The AI displays similar rudimentary behaviors as in 1994, save for the Cyborg Assassins which attempt to lay down proximity mine traps, though in my playtime they were more likely to blow themselves up with these than me. Things get a bit better when you acquire firearms, but ranged combat hasn't evolved much beyond the original's corner peaking, only now you can kill enemies even more quickly with headshots. ![]() It's clear that melee combat basically works the same as Deus Ex (or even the original System Shock), where a certain frame of the swing animation does a range check in front of you for damage, which is a huge step back from SS2's melee combat in the Dark Engine which simulated the collision of your weapon over its swing animation. No hitstop on your weapons, and no stagger on enemies makes the feedback really poor. Melee combat features excessive camera shake and poorly synced sounds, but more than anything suffers from a lack of hit effects.I understand animations for installing implants or grabbing a new weapon (though even these can be problematic as they slow you down and make you vulnerable to radiation/enemies in a frustrating way), but animating every audio log, flash drive, and key card pickup? Even for using a keycard on a door? Why not just a "Standard Access accepted" log message? Speaking of which, log messages in the upper left are really easy to miss, particularly with the blue/red HUD scheme I chose for my red-green color deficiency. The animations for picking up objects are ridiculous. ![]() My criticisms of the System Shock Remake Demo (February 2023): ![]()
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