![]() There are a diverse number of marine combat units, including pulse rifle-equipped infantry, flamethrower troopers, and smartgunners. The Colonial Marines gain credits by killing enemies and repairing atmosphere processors, and these credits can be put toward upgrading troop abilities and calling in new units via dropships that stop at nearby landing beacons. Each race has a distinct method of obtaining new troops. The game is strictly focused on unit management and combat. The AI Pathing is literally the only drawback to that game in my opinion.Unlike as in the most other real-time strategy games in Aliens versus Predator: Extinction the player(s) do not have to do any building and base construction. Hard as hell, but it's possible, and damn funny and fun :) I've actually beaten a couple missions on hard with unupgraded disc masters though. If it also had achievements, and just as many as there could be like Beat a mission using only Unupgraded Disc Masters, or have 4 Ravagers at one time, or maybe even purchase 5 sentry guns with just 3 guys left alive. a game I'd play over and over and perfect it, if it were on Steam. I've never beaten that mission, purely because AI pathing in small corridoors with marines just.īut AVP: Extinction, even with the ass-backwards AI pathing, was really fun and honestly. It really makes it hell when you need to plant a damn bomb. Going through small areas, some guys go the opposite direction, even if they can go in the direction you order them, and they don't stop until you select each unit singularily or a couple units at a time. How so? Play the 2nd last Marine campaign mission, and you'll f**king know EXACTLY what I mean. ![]() ![]() A custom level that has no ai paths, causing bots to just roam around the spawn or run in place. ![]() AVP: Extinction is actually really good, if you ignore the ♥♥♥♥♥♥♥ horrendous pathing which puts The PAthing of a custom-made Unreal Tournament level to shame. ![]()
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